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Techies
Land Mine activation delay reduced from 1.75 to 0.5 seconds
Stasis Trap Activation delay from 2 to 1.5
Stasis Trap Detonation delay from 2 to 1.5
Suicide Squad, Attack! cooldown reduced from 180/170/160/150 to 160/140/120/100
Minefield Sign cooldown from 120 to 360
Minefield Sign now requires Techies to walk precisely to the targeted spot
Minefield Sign now has an area of effect targeting cursor
Minefield Sign now has a limited lifetime of 180 seconds
Techies Aghanim's Scepter upgrade now causes the Minefield Sign to make all Land Mines, Stasis Traps and Remote Mines within 125 area of effect immune to True Sight. Can only have one sign out at a time
Templar Assassin
Meld cooldown from 7 to 6
Terrorblade
Reflection cast range from 275 to 325
Reflection illusion outgoing damage from 40/50/60/70% to 40/60/80/100%
Tidehunter
Kraken Shell damage block increased from 10/20/30/40 to 12/24/36/48
Timbersaw
Reactive Armor now triggers when attacks land rather when attacks begin [Affects Axe's Counter Helix and Centaur Warrunner's Return as well]
Reactive Armor max stacks increased from 4/8/12/16 to 5/10/15/20
Tinker
Laser hero blind duration increased from 3 to 3/3.5/4/4.5
Rearm mana cost from 150/250/350 to 125/225/325
Aghanim's Scepter Laser no longer has additional cast range
Aghanim's Scepter Laser now refracts to visible enemy heroes with a 550 bounce range
Tiny
Toss grab radius increased from 250 to 275
Toss now grabs the closest unit rather than a random unit
Treant Protector
Eyes in the Forest area of effect reduced from 800 to 700
Troll Warlord
Berserker's Rage no longer provides +15 damage
Ranged Whirling Axes no longer provide 800 vision
Melee Whirling Axes no longer provide 500 vision
Battle Trance duration reduced from 7 to 5 seconds
Berserker’s Rage is no longer removed on death [Other toggle forms changed as well: Medusa's Split Shot and Mana Shield, and Lone Druid's True Form]
Tusk
Ice Shards mana cost reduced from 120 to 90
Ice Shards cooldown from 18/16/14/12 to 19/16/13/10
Ice Shards vision reveal from 0.5 seconds to 2 seconds
Snowball speed is now a constant 675
Snowball no longer auto-loads units in 100 range
Tusk can now add allies to Snowball while it is moving
Added Aghanim's Scepter to Tusk: Adds a new ability called Walrus Kick. Kicks the target back 900 units. The kick slows by 40% for 4 seconds. 12 second cooldown
Undying
Soul Rip is now considered one damage instance on the enemy
Removed Tombstone Zombie targeting from Soul Rip
Tombstone Zombies now require 1 attack to kill rather than having 30 health (zombies require 2 hits from creeps)
Ursa
Reworked Enrage
Enrage:
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Ursa goes into a frenzy, causing him to take 80% less damage from any source and for his attacks to deal 2/2.5/3 times the Fury Swipes damage. Removes any existing debuffs upon cast.
Fury Swipes Multiplier: 2/2.5/3
Duration: 4
Cooldown: 50/45/40
Venomancer
Venomous Gale tick damage from 0/30/60/90 to 10/40/70/100
Viper
Viper Strike cooldown reduced from 80/50/30 to 70/50/30
Visage
Gravekeeper's Cloak recharge time from 6 to 4
Familiars no longer have 300/450/600 health
Familiars now require 4 hero attacks to be killed (creeps/illusions do 1/4 damage, towers do 1/2)
Warlock
Fatal Bonds cast range increased from 900 to 1000
Fatal Bonds cast time from 0.5 to 0.2
Chaotic Offering Golem's health regeneration from 15/30/45 to 25/50/75
Weaver
The Swarm duration rescaled from 14/16/18/20 to 16
The Swarm damage from 15/20/25/30 to 20
The Swarm attack rate from an attack every 1.35 seconds to 1.4/1.25/1.1/0.95
Geminate Attack now launches the second projectile 0.25 seconds after the initial one fires instead of after impacting the target
Geminate Attack no longer has a range limit
Added Aghanim's Scepter upgrade to Weaver: reduces the cooldown of Timelapse to 20 seconds and allows Timelapse to target allied heroes. 1000 cast range
Windranger
Shackleshot cast point from 0.3 to 0.15
Winter Wyvern
Enabled Winter Wyvern in Captain's Mode
Reworked Winter's Curse
Those cursed to attack their ally now take 70% less damage from all sources.
Area of effect increased from 350 to 400
Duration from 2.5/2.75/3 to 2.5/3/3.5
Cooldown from 90/80/70 to 110/100/90
Arctic Burn is now dispellable
Arctic Burn damage per second from 6% of health to 8%