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《DOTA2》6.84版本更新内容介绍

来源:互联网 | 编辑:啤酒 | 时间:2015-04-28 14:56:16 | 阅读:16777215

  在之前我们曾经报道过冰蛙在国外某论坛透露6.84新版本将会在SL12之后更新,在今天早上DOTA2 TEST客户端更新,全新的6.84版本放出,新添加8个新物品,大量游戏机制调整,英雄调整,众多物品改动。目前官方中文版正在加紧翻译中,先来一起看看英文版的版本更新吧。

  基础改动:

  AoE Bonus Gold component based on Team Net Worth difference reduced by 25%

  双方团队经济差给予的击杀额外奖金降低25%

  AoE Bonus XP component based on Team XP difference reduced by 40%

  双方团队经验差给予的击杀额外经验降低40%

  Melee lane creep bounty reduced from 43 to 40 (-7%)

  击杀近战小兵从43变成40(-7%)

  Range lane creep bounty reduced from 48 to 45 (-6.25%)

  击杀远程小兵从48变成45(-6.25%)

  Hero kills (the non-net worth portions) are worth 10% more

  英雄击杀增加奖励10%

  Reduced the direct hero last hit bounty by 100 and redistributed that gold into AoE gold (in ratio of 100/75/40/25/20 for 1/2/3/4/5 heroes)[?]

  ·减少直接英雄击杀赏金100,并且重新分配到团队 [比率100/75/40/25/20 for 1/2/3/4/5英雄(如果你是你是唯一一个贡献击杀的,也能得到相同金钱)

  AoE Bonus Gold is now distributed based on the relative net worth amongst the heroes involved in killing the hero by +/- 25%

  ·击杀英雄金钱奖励以英雄的总经济为基础+/-25%

  he amount of AoE Bonus Gold given is now increased/decreased by up to 20% based on the dying hero’s relative rank in net worth amongst all the enemies on that team

  ·击杀英雄的金钱奖励现在根据被击杀英雄总经济在击杀英雄团队的经济排行增加或减少20%

  Instead of Buyback temporarily preventing unreliable gold gain, it now reduces all gold gained (including hero and aoe gold) by 60%

  ·买活惩罚时间内不能获得不可靠金钱)改为(买活惩罚时间内可以获得可靠和不可靠金钱,但获得数量皆为正常时间的60%

  Melee Barracks team bounty increased from 175 to 275

  近战兵营的奖励从175提升到275

  Ranged Barracks team bounty increased from 100 to 225

  远程兵营的奖励从100提高到225

  Tier 2 and 3 towers armor reduced from 25 to 22

  第二层的防御塔和第三次的防御塔防御从25下调到22(从里往外还是从外往里...)

  Extra melee creeps additions spawn time changed from 17:30/34:00/50:30 to 15:00/30:00/45:00

  增加的额外小兵从17:30/34:00/50:30 下调到15:00/30:00/45:00

  Extra range/siege creep additions spawntime from 45:30 to 45:00

  额外的车子从45:30下调到45:00

  Creeps now meet slightly closer to the Dire safelane

  小兵现在会在更近的夜魇的优势路碰面

  Ancient Black Dragon bounty reduced from 199 to 170

  远古黑龙赏金从199下调到170

  Ancient Black Drake bounty reduced from 50 to 40

  远古小黑龙的赏金从50下调到40

  Ancient Rumblehide bounty reduced from 83 to 65

  远古黄色三角龙(忘记叫啥了)的赏金从83下调到65

  Satyr Tormenter gold bounty reduced from 104 to 84

  大萨特的赏金从104调到84

  Hellbear health reduced from 950 to 700

  大熊的血量从950下调到700

  Hellbear bounty reduced from 65 to 50

  大熊的赏金从65调到50

  Ogre Frostmage bounty reduced from 52 to 40

  野怪蓝胖的赏金从52调到40

  重做远古石头人:Reworked Mud Golems:

  Mud Golems no longer have Spell Immunity

  不在魔法免疫

  Mud Golems now have 50% Magic Resistance

  增加50%魔抗

  Mud Golems armor reduced from 2 to 0

  护甲从2调到0

  Mud Golems now split into two smaller Mud Golems, called Shard Golems, when they die (they have 30% of the original units' health and damage, and only live for 60 seconds)

  击杀大石头人会被分成两个小的Shard Golems(拥有原来30%的血量并且存在60秒)

  Mud Golems movement speed increased from 270 to 310

  石头人的移动速度从270提升到310

  Mud Golems (and also Shard Golems) have a new active ability: Hurl Boulder (0.6 second stun, 125 damage, 30 cooldown, 800 range). They do not automatically cast this

  大石头人和击杀大石头人之后出现的Shard Golems都会有个技能Hurl Boulder局势投抛(0.6秒眩晕,125伤害,30秒CD,800距离)不会主动释放@chen

  Gold/XP bounties rescaled so the total value for the camp remains the same (Mud Golems 32/42 Gold/XP each, Shard Golems 13/23 each)

  赏金和经验重调,总价值不变(石头人32金/42经验,Shard Golems13金23经验)

  Hero kills achieved by units under your control now provide XP credit to your hero (Affects things like Spirit Bear, Golems, Familiars, etc getting kills)

  被你控制的单位被击杀了自己得到经验

  Melee attacks now miss if the target is farther than 350 range more than their attack range

  近战攻击会MISS如果距离超过350

  Reduced All Pick drafting time from 40 to 35 seconds per turn

  AP模式的选人的时间从40调到35

dota2 亚运会版
dota2 亚运会版

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